The Dynamic Market is the cargo board where every payout reacts to real player activity, the cargo you are hauling, and how heavy it is. Pick the routes that pay best for the run you want, then start the job in-game.
Live prices
Every cargo's per-km rate is recalculated every hour. Most of the movement comes from a simulated freight economy: each cargo has its own demand trend that rises and falls on its own, so the board keeps reshuffling and any cargo can find itself paying top rate. Your own hauling nudges it too - the more a cargo gets hauled, the more its rate eases off, and a cargo nobody touches drifts up - but that nudge is deliberately small, so a handful of drivers cannot lock the board in place. Each card shows a demand label - from Untapped and Low demand (still paying well) up to In demand (rate easing as everyone piles on) - plus an arrow for the recent direction. A Good value tag means it pays at or above average while still being quiet, so grab it before others do. Rates always sit between 2/km and 5/km - nothing on the board ever pays more than that, boosted or not.
Price history
Hit the history icon on any cargo to see how its price has moved. Hover anywhere on the graph to read the exact price at that moment, and switch between the last 24 hours, 7 days or 30 days.
Heavier loads pay more
On top of the base rate, every cargo earns a weight bonus when you pick the job up - the heavier the load, the better the per-km pay (with diminishing returns at the top end). Each card shows the bonus you will earn for that cargo's typical weight.
Special cargo: bigger reward, bigger risk
ADR (hazardous), high-value, fragile and oversize cargo earn hazard pay - an extra per-km premium on top of the market rate, shown as its own orange pill on the card and as its own line on the job receipt. The higher the ADR class, the bigger it is. It is paid separately from the market rate on purpose: hazard pay used to be baked into the per-km figure, which meant dangerous cargo permanently occupied the top of the board and ordinary freight never got a look in. Now the board ranks purely on the market, and dangerous loads earn their premium on top wherever they happen to sit. Hazardous and high-value loads still carry more risk too: if you damage them on the way, you lose more of the payout than you would on an ordinary load. Cards flag these with a red Higher risk tag, so haul them carefully and the premium is yours.
Event routes
Live in-game world events temporarily lift the payout on specific cargo. When this happens you will see a calendar badge and a percentage bonus next to the demand level.
Premium 24-hour boosts
Premium members can boost any cargo for 24 hours. Each boost adds +5% to the payout for every driver who takes that cargo, and stacks with other members' boosts. Boosts lift an under-paid cargo toward the 5/km market maximum, never past it - so the cheaper a cargo starts, the further the community can push it.
Boosts accrue per Premium tier:
- Silver: 1 boost per day.
- Gold: 2 boosts per day.
- Diamond: 4 boosts per day.
How many boosts a cargo can hold depends on what it costs: one starting at f2.00 per km has room for about 30, one at f3.00 for about 13, and one already at the f5.00 maximum takes none. Pushing a cheap cargo all the way up takes a couple of dozen boosts, so a full stack is always a group effort. Unused boosts bank up to two days' worth, and a boosted price is guaranteed for 6 hours - until then the market cannot price the cargo below what the booster was shown.
Community & mod cargo
Cargo we have not catalogued yet - mods, or cargo added in a game update - is learned automatically from what players actually haul and priced from real in-game payouts. You will find it under the Other tab, flagged Community, and you can filter it by map (ETS2, ProMods or RBR). Since we cannot read its properties, you can report them (ADR class, fragile, valuable and so on) with a screenshot - once enough players agree, they are applied and the cargo starts earning the matching bonuses.
Sorting & filters
Recommended puts boosted and event cargo first, then the best-paying, least-hauled routes. Game, route type, cargo, body type and the map filter can all be combined, and your selections are remembered for a week so you do not have to rebuild them every visit.